SBIR/STTR Research Award

High Fidelity Visual Representation of Crowds

Award identifier b7b2f6efc65e8579f9afb96710c2137289d707388a982c055add6f28a0043142Awarding agency Department of Defense · Army

Award amount

$69,958

Program and phase

SBIR · Phase I

Award year

2007

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Award details

Awarding agency
Department of Defense
Branch
Army
Recipient company
REALTIME TECHNOLOGIES, INC.
Proposal award date
2007-11-06
Contract end date
2008-05-06
UEI
Not reported
Solicitation number
2007.2
Topic code
A07-195

Research abstract

Soldiers in remote territories need to be able to quickly assess the prevailing threat level from crowds in urban settings. Existing training solutions, however, do not generally provide realistic crowd simulation capabilities, as commodity graphics hardware has not, until recently, been up to the task. To generate effective crowds in a typical visualization environment involves the generation of hundreds of characters, which may exert a heavy load on graphics systems already taxed by terrain, structures, vehicles, and various scene clutter. In addition, plausible crowd behavior, both for individuals and the collective, is an equally important element in realistically simulating crowds. These behaviors must be scriptable and dynamically controllable to provide the flexibility necessary to accurately prepare troops for any urban situations they may encounter. The aim of this project is to design and develop a complete crowds framework to populate a virtual environment with hundreds of characters. Crowd behavior will be governed by a cognitive model designed to allow the flexibility to provide high level scripting, while simultaneously allowing for the collective emergent behaviors so fundamental to real crowds.

Technology keywords

Not reported

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Agency intelligence

Department of Defense

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