SBIR/STTR Research Award

Training Oral Hygiene Habits with a Game

Award identifier b34012c9bd200eacb84e1aa777045690adf7e5ccf7d1acd2514557ac0fbf1c8dAwarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$148,298

Program and phase

SBIR · Phase I

Award year

2011

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
BIG FUN DEVELOPMENT CORPORATION
Proposal award date
Not reported
Contract end date
Not reported
UEI
T2MKHHCKJU26
Solicitation number
PA10-050
Topic code
NIDCR

Research abstract

DESCRIPTION (provided by applicant): An epidemic of dental disease afflicts the United States. Twenty-nine percent of Americans have untreated caries. Methods to prevent this disease are well understood. Application of these methods presents a challenge tothe public health system. Most ongoing public health efforts address the problem at one of three points: (1) use of fluoride to remineralize teeth for better resistance to decay (2) protection of cariogenic pits and fissures with dental sealants or (3) making more professional dental care available to underserved populations. Neglected by all three tactics is the individual's responsibility for his or her own oral health. Habits of nutrition and especially of oral hygiene are critical to maintenance of oral health throughout life. However these require education and motivation at an early age. It is difficult for public health systems to improve individual behavior. A new tool may have the potential to change this. Videogames can develop skills, promote cognitive learning and build motivation. New input devices (notably the WiiMote(R)) permit the monitoring of free-range real-world motion. Using such a device, a game can closely monitor player performance of toothbrushing action and adaptively provide appropriate instruction, correction and reinforcement. For example: games of the popular rhythm-match genre score the player's performance of specific physical movements with precise timing. By replacing the guitar with a toothbrush, the game could employ these mechanisms to promote mastery of manual brushing skills and pacing. Can a game be developed which exploits this potential and improves the oral hygiene habits of children? A carefully-designed study aims to answer that question. A positive result will point toward a tool for improved dental health. Meanwhile more is learned about the potential of videogames to promote healthy behavior. PUBLIC HEALTH RELEVANCE: One American in four has tooth decay and many have little hope to ever see a dentist. This misery can be prevented with a toothbrush - if good skills and motivation are taught. Some parents do not teach these. Can children learn them from a videogame?

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

10 SBIR/STTR records share this UEI (2002–2011). Reported award amounts total $2,316,947. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Defense, Department of Health and Human Services, National Science Foundation

Agency intelligence

Department of Health and Human Services

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