SBIR/STTR Research Award

Approach-specific, multi-GPU, multi-tool, high-realism neurosurgery simulation

Award identifier 9bafc14c9b874117a04aa03977bb15016ab5644139fb8d7e6308d56ead1558abAwarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$573,046

Program and phase

SBIR · Phase I

Award year

2010

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
KITWARE INC
Proposal award date
Not reported
Contract end date
Not reported
UEI
DK6LPWMS5LP5
Solicitation number
PHS2010-2
Topic code
NINDS

Research abstract

DESCRIPTION (provided by applicant): Simulation has made limited inroads in neurosurgery, despite validation studies demonstrating its advantages over traditional training. It has emphasized needle insertion and failed to address requirements of surgeons-in-training on most future caseloads. Existing simulators exhibit brain mesh that lacks separability about fissures, is insufficiently sparse to resolve large displacements interactively, and does not account for critical tissues. These simulators also have only modeled simple instruments. Our long-term objective is an interactive simulator that replicates most future cases of young surgeons, enabling hospitals faced with compressed internship schedules to accelerate training and improve skills where patient outcome correlates with surgical experience. This objective will be met by integrating a multi-resolution brain mesh that is sparse and sulcal-separable at the coarse level and descriptive at the fine level, biomechanics based on interactive nonlinear multi-grid finite elements, multi-tool interaction achieved through flexible haptics, and clinical requirements specified through surgical ontologies. Our hypothesis is that for interactive neurosurgery simulation to be relevant and technically feasible, anatomical modeling must be sufficiently descriptive in intra-surgical motion and tissue morphology, biomechanics must be faithful to tissue response, haptics must afford multi-tool interaction, and the system must meet clinical requirements reflecting the specific surgical approach and pathology. PUBLIC HEALTH RELEVANCE: Existing neurosurgery simulators fail to meet the needs of surgeons-in-training because the brain mesh model, needed for synthesizing biomechanical tissue response, as well as the haptic device, manipulated by the user to enter a gesture to the computer, are not descriptive enough, and because clinical specifications for simulation are insufficiently rigorous. Our long-term objective is an interactive simulator that replicates most future caseloads of young surgeons. This objective will be met by integrating 1) a multi-resolution brain mesh that is sparse and separable at brain fissures at the coarse level and descriptive of relevant tissues at the fine level, 2) biomechanics based on interactive nonlinear finite elements, 3) multi-tool interaction achieved through flexible haptics, and 4) clinical requirements specified through surgical ontologies based on the specific approach and pathology.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

243 SBIR/STTR records share this UEI (1998–2025). Reported award amounts total $140,194,302. Reported amounts are not federal obligations.

Phases: Phase I, Phase II, Phase II – Direct to Phase II

Agencies: Department of Defense, Department of Health and Human Services, Department of Energy, National Science Foundation, National Aeronautics and Space Administration, Department of Commerce

Agency intelligence

Department of Health and Human Services

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