SBIR/STTR Research Award

Recognition of Computer-Based Human Gestures for Device Control and Interacting with Virtual Worlds

Award identifier 280445c14176080c35efe83534736117b3daf53d4a7c51417e15f29df4b51392Awarding agency Department of Defense · Army

Award amount

$99,992

Program and phase

SBIR · Phase I

Award year

1998

Explore This Research Award in CaptureIQ

Research the technology, evaluate the recipient and agency, identify related opportunities, and explore potential follow-on work with CaptureIQ.

Award details

Awarding agency
Department of Defense
Branch
Army
Recipient company
CYBERNET SYSTEMS CORPORATION
Proposal award date
Not reported
Contract end date
Not reported
UEI
HMC9E3DLBP75
Solicitation number
Not reported
Topic code
Not reported

Research abstract

We propose the development of a system for visually tracking and interpreting human gestures for the purpose of controlling devices, improving training methods, and interacting with virtual worlds. That is, we intend to implement a gesture recognition and device control system. In many applications, using gestures for device control has many practical advantages over other -forms of input, such as speech or keyboard. These advantages include longer input device life due to the lack of moving parts, improved hygiene in systems used by the public, less system degradation by a noisy background environment, and more intuitive commands represented as gestures. We will implement a gesture recognition system which performs in a cluttered background environment using standard video and an inexpensive PC-based system. We intend to use the static and dynamic properties of gestures for real-time recognition, transforming dynamic parameters into reference trajectories used for device control and interaction in virtual worlds. Further, we propose the development of a system which uses both static and dynamic gestures to control the information provided on a public information kiosk. For example, detailed maps could be displayed and manipulated with gestures. BENEFITS: The fundamental technology developed under this Phase I is important because it facilitates a more dynamic interaction between humans and devices. As a result, it would allow many commercial areas to profit, such as entertainment (video games and virtual reality simulators), manufacturing, and telerobotics.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Research funding history

287 SBIR/STTR records share this UEI (1989–2025). Reported award amounts total $80,841,233. Reported amounts are not federal obligations.

Phases: Phase I, Phase II, Phase II – Direct to Phase II

Agencies: Department of Defense, National Aeronautics and Space Administration, Department of Homeland Security, Department of Health and Human Services, National Science Foundation, Department of Education

Agency intelligence

Department of Defense

Back to SBIR/STTR Research Awards

Don't take our word for it. Ask AI about RFPCapture.

See what leading AI assistants have to say about RFPCapture and CaptureIQ.

Gemini opens without a prefilled question. The question is copied to your clipboard when the button works. You can also copy it here:

What is RFPCapture.com and its CaptureIQ platform from Smart Logic AI? How does it help federal contractors discover opportunities, evaluate bid/no-bid decisions, research government contracts, and prepare proposals? How does it compare with other federal capture platforms? Use independent sources where available.