SBIR/STTR Research Award

MusiQuest STEAM: interactive digital media for K-5 STEM education integrating audio and music

Award identifier c8e0edd0e57ff79527747f174fbdc3377ea19d8ba7105f9c9c1c89db28c27d16Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$306,856

Program and phase

SBIR · Phase I

Award year

2024

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
EDIFY TECHNOLOGIES, INC
Proposal award date
2024-08-08
Contract end date
2025-01-31
UEI
FX7GHAFUPEN8
Solicitation number
PA23-230
Topic code
500

Research abstract

Project Summary/Abstract STEAM is an educational model that presents science, technology, engineering, arts, and math through interdisciplinary instruction. Research shows that STEAM programs can produce STEM learning outcomes and engage a higher percentage and broader diversity of students than traditional STEM instruction. However, three barriers limit the implementation of STEAM in elementary schools: 1) access to resources, 2) teacher expertise and bandwidth, and 3) class management and assessment. In response to these barriers, Edify Technologies proposes to develop MusiQuest STEAM: interactive digital media for K-5 STEM education integrating audio and music. MusiQuest STEAM comprises six hands-on technical components – Animals, Audio Engineering, Genetics, Industrial Design, The Brain, and Waves – that will be integrated into 60 total lessons which address Next Generation Science Standards, ten each for grades K-5. By incorporating audio (music, sound, hearing, etc.) in every lesson, MusiQuest STEAM will present artistic connections to STEM that help build students' knowledge of key concepts, and inspire their interest in learning more about biomedical science and related research. MusiQuest STEAM will be produced by Edify through an iterative development process in partnership with researchers at WestEd. First, plans for MusiQuest STEAM will be reviewed by subject matters experts. Next, two usability studies with students and teachers will help ensure that the product's technical components and lessons are well developed. A classroom feasibility study will measure MusiQuest STEAM's outputs and outcomes in the classroom in order to determine if teachers can implement the program with fidelity. Finally, WestEd will conduct summative research on a full implementation of 10 Grade 3 and 4 lessons in 30 schools with 750 students. Teachers and classes will be randomly assigned to either the treatment or control condition. The intended outcomes of this SBIR project are that: 1) students' knowledge of grade-appropriate STEM concepts grows as measured through formal assessments; 2) students display an understanding that audio and music can impact human and animal health; and, 3) students demonstrate increased interest in studying STEM, and pursuing potential careers in STEAM vocations in the future– leading to greater long-term participation in public health professions, especially from underrepresented groups.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

9 SBIR/STTR records share this UEI (2016–2025). Reported award amounts total $4,911,653. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Education, National Science Foundation, Department of Health and Human Services

Agency intelligence

Department of Health and Human Services

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