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Award details
- Awarding agency
- Department of Health and Human Services
- Branch
- National Institutes of Health
- Recipient company
- SMART INFORMATION FLOW TECHNOLOGIES LLC
- Proposal award date
- 2023-08-01
- Contract end date
- 2024-07-31
- UEI
- HT19FEFNVXC5
- Solicitation number
- PA22-178
- Topic code
- NHGRI
Research abstract
PROJECT SUMMARY
Genomics has become an essential element of biomedical science, playing multiple roles in rapidly addressing the
COVID-19 pandemic, understanding medical complications to develop more effective preventative care and treatments,
and modeling diseases in laboratory specimens for study. Despite the increasing relevance of genomics to people's
everyday lives, genomics literacy in the United States remains low. In addition, the genomics workforce in the United
States is still far from achieving the NHGRl's Strategic Vision with respect to diversity. To address these societal needs,
it is critical to expose people to genomics careers and educate them on related topics while they contemplate future
career pathways. To maximize the impact of such an effort, students at the high school and undergraduate level need
access to a higher-quality genomics education to seed their interest in pursuing genomics careers and improve the
diversity of the genomics workforce.
To meet this critical need, SIFT, Colby College, and Jackson Labs propose GENOMICE (Game Exploring Nuances
in Offspring to Master Interactions of Chromosome Expression), a low-cost, web-based digital game that teaches college
and high school students to think about genomics quantitatively, probabilistically, and predictively through active
engagement, strategic problem-solving, and customized feedback emulating how genomics instructors teach their students.
Non-violent gameplay and characters representative of many dimensions of diversity will present an inclusive
environment designed to appeal to students regardless of their experiences playing games.
Phase I of this Small Business Technology Transfer (STTR) project will produce a low-fidelity prototype with tasks
demonstrating specific game mechanics designed to teach core genomics concepts: identifying phenotypes, predicting
genotypes, and developing breeding strategies to selectively produce offspring populations and traits (Aim 1 ).
GENOMICE will also include a cutting-edge artificial intelligence (Al) system that monitors player performance and
appropriately modifies game content to improve learning outcomes (Aim 2). GENOMICE's low-fidelity prototype will be
evaluated in terms of usability and enjoyability in a pilot study with college students in introductory genomics courses
(AIM 3).
GENOMICE will be the first scalable, game-based, and adaptive genomics education tool targeting core genomics
concepts and promoting transfer of in-game learning to traditional genomics assessments. GENOMICE will be a webbased
game, allowing easy set up and scalability regardless of individual computers' capabilities. Making GENOMICE
commercially available to universities, genomics research institutions, high schools, and the genomics industry has the
potential to increase student engagement with genomics and give students of all backgrounds the skills needed for
future genomics careers.
Technology keywords
Not reported
Other awards by this recipient
Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.
Awards with the same topic code
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Research funding history
96 SBIR/STTR records share this UEI (2001–2026). Reported award amounts total $44,618,720. Reported amounts are not federal obligations.
Phases: Phase I, Phase II, Phase II – Direct to Phase II
Agencies: Department of Defense, National Aeronautics and Space Administration, Department of Health and Human Services, Department of Commerce, Department of Homeland Security, Department of Energy
Agency intelligence
Department of Health and Human Services
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