SBIR/STTR Research Award

Prisms, a novel immersive learning platform to increase proficiency on bottleneck topics in secondary STEM

Award identifier 7315efff294934c34c28833b672d1a1c98446642d2f8176ce5f904044ec8427dAwarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$246,773

Program and phase

SBIR · Phase I

Award year

2021

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
Prisms of Reality Inc.
Proposal award date
2021-09-05
Contract end date
2022-08-31
UEI
CT6HWFDJBLH5
Solicitation number
PAR20-244
Topic code
500

Research abstract

Project Summary/ Abstract Prisms of Reality seeks to develop and assess the impact and feasibility of an immersive virtual reality (IVR) learning platform that targets high-leverage pain points in the secondary math and science curriculum to support a more diverse and well-equipped healthcare workforce. Our platform engages students in self-directed scientific inquiry using compelling real world contexts that develop empirical decision-making skills with regards to key issues in public health. In Phase I, we will design an IVR learning module for high school Algebra that emphasizes how mathematical modeling of ultraviolet rays using trigonometric functions can be applied to reason quantitatively about the risks posed by ozone depletion, which led to the 1987 Montreal Protocol. In the face of ever changing climate change regulations, our module will ensure students are capable of flexibly applying quantitative models in support of policies that advance public health outcomes while improving proficiency on math and science skills that preclude so many from continuing their education in STEM, specifically in the medical fields. There is evidence that IVR increases motivation and engagement, but applications in learning that empirically improve student outcomes have proven to be elusive. Therefore, the development of a pedagogical framework in IVR that leads to enduring understanding and increased achievement will be ground-breaking for STEM teaching and learning. Our platform employs constructivist, gamified narratives that foster “hands on” student discovery and 3D sense-making of natural phenomena and mathematical models tied to public health issues. Through holistic data collection and analytics, our teacher-facing learning management system will track each student’s conceptual progress and provide individualized feedback. If successful, Prisms’ platform will not only transform the student experience and achievement, but will provide a model of how progressive pedagogical practices can be actualized through IVR to yield meaningful student outcomes. To develop the platform, in Phase I Prisms will a) design a robust game-based pedagogical framework that harnesses innovative features unique to VR to cultivate deep conceptual flexibility and abstract reasoning skills based on authentic real world problems; b) explore effective VR functionalities, experience design, and development techniques for high quality implementation using the cost-effective Oculus Quest; c) implement a teacher-facing learning management system that will provide teachers data-driven insights about student learning in order to support individualized feedback and intervention; and d) evaluate productive user experience andamp; empirically measure our platform’s impact on learning outcomes in authentic classroom settings.Project Narrative The goal of our Phase I research is to iteratively design and rigorously evaluate the impact of an immersive virtual reality learning module in demonstrating how mathematical modelling and reasoning can support the implementation of public health policies like the 1987 Montreal Protocol, which mitigated increased rates in skin cancer, cataracts and other genetic damages due to ozone depletion. Students have often been susceptible to the misuse of quantitative models, which our platform will address through immersive opportunities for students to engage with interdisciplinary, real world problems that impact individual and collective health. Ultimately, we aim to empower a diverse and technically versatile healthcare workforce, while ensuring that all students are equipped with the tools necessary to make empirical decisions about the public health issues of today and the future.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

3 SBIR/STTR records share this UEI (2020–2021). Reported award amounts total $1,416,279. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: National Science Foundation, Department of Health and Human Services

Agency intelligence

Department of Health and Human Services

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