SBIR/STTR Research Award
A Mightier healthcare system: Introducing a game-based pediatric mental health intervention into payor-sponsored care to evaluate financial and clinical outcomes
Award amount
$2,186,912Program and phase
SBIR · Phase II – Direct to Phase IIAward year
2020Award details
- Awarding agency
- Department of Health and Human Services
- Branch
- National Institutes of Health
- Recipient company
- Neuromotion, Inc.
- Proposal award date
- 2020-09-08
- Contract end date
- 2023-08-31
- UEI
- XPJ1QCTKLC63
- Solicitation number
- PA18-566
- Topic code
- 104
Research abstract
PROJECT SUMMARY
Access to effective pediatric mental health treatment is a major public health concern in the United States as
paucity of pediatric providers leading to long wait times, financial burden, and stigma pose significant barriers
to treatment. Digital mental health promises to remedy many chronic problems we face in providing timely and
accessible mental health interventions to children. With that in mind, we created Mightier, an app-based heart
rate biofeedback videogame platform designed to teach and facilitate practice of emotional regulation skills.
Since launching in 2016, Mightier has reached 17,000 families, with a monthly growth rate of approximately
10%, and month to month retention of 90%. The technology behind Mightier is backed by three trials showing
clinical efficacy and since commercial launch 75% of families who have engaged with the product report
improvement. However, our core mission remains increasing access to care, and the direct-to-consumer
distribution of digital health also faces access challenges. We propose that access to effective digital mental
health interventions can be increased by meeting families where they already know to seek care: the traditional
healthcare system. We have partnered with a nationwide behavioral health insurance provider to pilot the
integration of Mightier with traditional healthcare clinics.
The proposed research will pilot the integration of Mightier into the two behavioral health clinics identified by
our payor partner. To simulate real-world integration, healthcare providers will be responsible for referring
children with chronic emotional dysregulation to Mightier. Once identified by their providers, children will be
randomized into Mightier or control groups for 6 months of use. Through this work we will demonstrate the
value of Mightier to various stakeholders via decreased long-term healthcare utilization (aim 1), confirm that
Mightier use results in decreased symptoms of emotional dysregulation, irritability, and parent stress (aim 2).
Ultimately this work will pave the way forward for large scale integration of digital healthcare and more
traditional healthcare avenues while simultaneously increasing Mightier’s ability to reach children in need.
Technology keywords
Not reported
Awards with the same topic code
Verified by an exact topic code match. This is not a text-similarity match.
- BRITE 2.0: A just-in-time adaptive intervention for suicide safety planning in adolescents
- Wearable Sensor and Digital Technologies for Quantitative Assessment and Remote Monitoring of Symptoms in Myasthenia Gravis
- A Mobile Text Approach to Measurement and Feedback for Wraparound Care Coordination
- VoiceLove: NICU Utilization of Remote voice Technology to improve mateRnal Experience (NURTURE)
- Interactive E-Learning for Therapist Training in Exposure Therapy