SBIR/STTR Research Award
Transforming STEM Education in K-12 using the Biological Interactive Outcomes Modular Environment (BIOME)
Award amount
$224,996Program and phase
SBIR · Phase IAward year
2018Award details
- Awarding agency
- Department of Health and Human Services
- Branch
- National Institutes of Health
- Recipient company
- IQ Smart Interactive LLC
- Proposal award date
- 2018-09-20
- Contract end date
- 2019-03-19
- UEI
- Not reported
- Solicitation number
- PAR18-402
- Topic code
- 500
Research abstract
PROJECT SUMMARYThe United States is falling behind in Science and Math according to results from the Programme for
International Student AssessmentPISAranking the US asth in Science andth in Mathematics out ofcountriesThese unfortunate statistics could be attributed to teacher hesitations in teaching math and scienceinability to excite student interest in STEM subjectsor an unclear real world application of these subjectsFLEXHIBIT aims to bring engagingrelatableand comprehensive Life Science software to Kclassrooms by developing the Biological Interactive Outcome Modular EnvironmentBIOMEFLEXHIBIT will
accomplish this through the following Specific AimsSADesign and build the physical environment of the BIOME mobile cartWe will construct and
test the BIOME mobile cart in house and will design the cart to promote active learningcollaborationand
individualized learningAfter approval of the mobile cart designed on Solidworkswe will build the BIOME
environment and test the construction for safetystabilitymobilitydurabilityand usabilitySADevelopoptimizeand write the BIOME softwareOur experienced curriculum developer will
define the BIOME software s curriculum narrative which will be aligned with NGSS guidelinesThe curriculum
developerscientific specialistand principal investigator will collaborate to ensure the software has accurate
scientific principlesmodern teaching pedagogyand engaging narrativesThe curriculum will be validated and
given to the software developersThe software developers will write an easy to use interface and incorporate
the curriculum accordingly while consistently debugging the software to create a functional softwareSATest the technical feasibility and alpha usability of the BIOMEThe BIOME environmentcurriculumand software will be tested at the component level in Specific AimsandIn Specific Aimthe
BIOME will be tested at the system level before sending the BIOME prototypes to classrooms for usability testingWe will collect feedback fromclassrooms fromlocal secondary schoolsSurveys will be given to teachers
and students and will have multiple choice questions and freeform text assessing the overall enthusiasm for the
BIOMEdifferentiation from existing technologyperceived effectivenessengagementinterest in subjectinterest in pursuing related health careers and coursesteamwork and collaborationand usabilityA successful outcome of this proposal will be positive user feedback on the prototype from students and
teachersWith a successful outcome in Phase IFLEXHIBIT will continue development of additional curriculum
Units and will gather data describing student learning with the BIOME to include in a Phase II NIH SBIR grant
proposalWe expect a positive result in Phase I because of FLEXHIBIT s experience developing STEM
curriculum and exhibits for pre college youth PROJECT NARRATIVE
The US is falling behind in Mathematics and Science which may be a result of uninteresting teaching methodslack of interest or application of Science in daily lifeor teacher hesitations in teaching STEM curriculumTo
bridge this gapInteractive Digital MediaIDMin the form of the Biological Interactive Outcomes Modular
EnvironmentBIOMEwill incorporate game based and project based activities into an educational tool to
engage and challenge students with real world Life Science scenarios to ignite their problem solving skillsteamworkconceptual reasoningand content understandingThe BIOME will not only engage studentsbut
will be an effective learning tool because of its NGSS guidedinquiry basedcontext drivenadaptableinclusivereinforcingand relevant curriculum paired with a permissive learning environment
Technology keywords
Not reported
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