SBIR/STTR Research Award

The BioMojo Virtual Patient Experience (VPE), an interactive, multiplayer 3D health and medicine themed, STEM science education product for grades 6 through 12.

Award identifier 278955e0fe7d76c18bb9b54f9055ab522b023d4dc3d98b6387a12cabe89cbb09Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$222,985

Program and phase

SBIR · Phase I

Award year

2018

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
BIOMOJO LLC
Proposal award date
2018-09-01
Contract end date
2019-08-31
UEI
EEPMR4M8JSS3
Solicitation number
PAR18-402
Topic code
500

Research abstract

PROJECT SUMMARY ABSTRACT This SBIR Phase I application proposes to create an interactivemultiplayerD health and medicine themed IDM STEMiOS and Android mobile game product experience that will provide an informal science education for students and teachers in gradesthroughincluding underserved and minority populationsBioMojoLLCand the University of North Carolina Chapel Hill have teamed to adapt and improve cutting edge technology and content originally designed to educate and train students within the UNC Healthcare campus across the domains of preventative medicinemedicinenursingpharmacydentistryand global healthwhile accelerating students abilities to exhibit clinical decision making and patient interaction skillsdemonstrate foundational medical knowledgeand manage real world patient careThis First Person ExperienceFPEVirtual Patient GameVPGwill be driven by patient story lines and scenario narrativesIt will focus on patient care delivery and target explorationknowledge gatheringplus decision making inD medically accurate environments using standard clinical workflowsThe gameplay will be engagingintuitivescalableand repeatableThe intuitive game controls will minimize the learning curve and facilitate an enjoyable experience for users from all different skill levelsThe core of the game will be based on player performedvirtualdiagnostic procedures and other interactions with photorealisticdata driven virtual patient human avatars that are physiologicallyanatomicallyand biomechanically accuratePlayers will receive clinical guidance when they request it from virtual mentors at key decision points within each gameplay moduleand each player session will be scored for analysis and debriefDuring multiplayerplayers can communicate using VOIPThe episodic game will include four customizable player classes with unique skills that can leveled up across single and multiplayer gameplayPlayers can activate additional class specific skills by earning and spending skill pointsThe game will be created with extensive input from subject matter experts and tested by students at various informal education groups within North Carolina PROJECT NARRATIVE This SBIR Phase I application proposes to create an interactivemultiplayerD health and medicine themed IDM STEMiOS and Android game product experience that will provide an informal science education for students and teachers in gradesthroughin addition to universitiesadult educationand workplace trainingincluding underserved and minority populationsBioMojo and the University of North Carolina Chapel Hill have teamed to adapt and improve cutting edge technology originally designed to educate and train students within the UNC Healthcare campus across the clinical domains of preventative medicinemedicinenursingpharmacydentistryand global health while accelerating students abilities to exhibit appropriate clinical decision making and patient interaction skillsdemonstrate foundational medical knowledgeand manage real world patient careThis First Person ExperienceFPEgame will inspire and educate youth towards careers in healthcare and clinical research through funchallenging in game virtual role playteamworkand problem solvingwhile performing patient education and behavior modification related to topics such as common injuriespreventable chronic diseaseslifestyle habitsphysiologyanatomygenomicspathophysiologypharmacotherapyand cognition

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

8 SBIR/STTR records share this UEI (2016–2025). Reported award amounts total $5,495,494. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Defense, Department of Health and Human Services

Agency intelligence

Department of Health and Human Services

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