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Award details
- Awarding agency
- Department of Health and Human Services
- Branch
- National Institutes of Health
- Recipient company
- Triad Interactive Media, Inc.
- Proposal award date
- 2017-09-01
- Contract end date
- 2018-02-28
- UEI
- LGNXMMKD2ZL5
- Solicitation number
- PA16-302
- Topic code
- 113
Research abstract
PROJECT SUMMARY
Each year over Americans die from lung cancer caused by exposure to radon in their homes
These deaths are preventable through awareness testing and remediation yet hundreds of educational
programs have over the last have not had any appreciable impact This project will overcome the critical
barrier to promoting awareness testing and remediation of radon by adopting a novel and unique approach
that relies on a push strategy via mandated health education classes rather than on traditional pull
strategies where people must choose to seek out radon awareness education By targeting young children
rather than adults our solution may also lead to lifelong knowledge and attitudes about radon testing and
remediation that will make future homeowners more likely to test and remediate Students in our approach will
develop knowledge and abilities that allow them to serve as change agents for their own homes by advocating
for testing and remediation A joint team from Triad Interactive Media Inc and the University of North Dakota
will design and develop a digital game that engages learners and provides essential information about radon
Radon Awareness Health Initiative A Serious Game About Serious R isk RAHI will target middle school
students in mandatory school health education classes It will be a standalone program that teachers can use
with and integrate into their existing curriculum
Phase I of the project will concentrate on designing and developing the first level of a serious game and a
Web portal with a suite of supplementary educational resources for teachers and parents These materials will
help to ensure effective classroom integration and parent student collaboration at home since it is ultimately
parents who will make the decisions about testing and remediation of radon in homes In the game students
will help a group of aliens the Rahi whose ship has crashed nearby and who need help to reach their
extraction site on the other side of the neighborhood The Rahi are extremely sensitive to radon even a few
seconds of exposure at levels above ppm can kill them The Rahi educate students about radon and in turn
those students help them chart a path through the neighborhood using testing apparatus In Level there will
always be a safe path through the neighborhood In Phase I the product will be beta tested in th grade
health education classes in North Dakota ND to assess its usability and initial feasibility for increasing radon
knowledge testing and remediation In Phase II of this project the rest of the game levels will be developed
and will require students to advocate as change agents to get some homeowners to remediate so the Rahi
have a path through the neighborhood In this manner the students will demonstrate their radon awareness
by responding to questions counterarguments and confronting misconceptions from homeowners The
product will then be tested across ND and neighboring states PROJECT NARRATIVE
Each year over Americans die needlessly from lung cancer caused by exposure to radon
in their homes Radon induced lung cancer is preventable but most individuals are not adequately
aware of this danger To educate students and parents about the dangers of radon this project will
design and develop a digital game that engages learners while providing essential information about
radon radon testing and radon remediation
Technology keywords
Not reported
Other awards by this recipient
Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.
Awards with the same topic code
Verified by an exact topic code match. This is not a text-similarity match.
Research funding history
12 SBIR/STTR records share this UEI (2008–2017). Reported award amounts total $4,206,747. Reported amounts are not federal obligations.
Phases: Phase I, Phase II
Agencies: Department of Education, National Science Foundation, Department of Health and Human Services, Department of Defense
Agency intelligence
Department of Health and Human Services
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