SBIR/STTR Research Award

SBIR Phase I: Project Near-Earth Object

Award identifier f0a8c9c9a6a4bdf52018fc6d14e94355dd221528ac896b50f700d01da6b636d1Awarding agency National Science Foundation

Award amount

$150,000

Program and phase

SBIR · Phase I

Award year

2013

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Award details

Awarding agency
National Science Foundation
Branch
Not reported
Recipient company
Triad Interactive Media, Inc.
Proposal award date
2013-07-01
Contract end date
2013-12-31
UEI
LGNXMMKD2ZL5
Solicitation number
Not reported
Topic code
EA

Research abstract

This Small Business Innovation Research (SBIR) Phase I innovation addresses deficiencies in science content knowledge exhibited by many elementary school teachers. Project Near-Earth Object is a game-based professional development product that teachers can also use as a self-assessment tool to evaluate their content knowledge in science. It uses interactive science experiments in the form of fast-paced mini-games to increase pre-service and in-service elementary teachers' ability to teach science topics. Research indicates that teacher competence in the content area greatly affects elementary students? interest in and success in science. The innovation relies not only on gaming, but also on a narrative in which players are "recruited" by a league of scientists to help Earth prepare for a pending asteroid collision; they must stop a villain determined to destroy the Earth's anti-asteroid defense. In the interactive science experiments, teachers: use simulations to gather information related to the problem; test hypotheses to solve to science problems; and collaborate using social networking. The innovation uses computer-adapted differentiated instruction, meaning that each mini-game has six levels of difficulty and the computer adapts difficulty levels according to the learner's performance. Other features include scaffolding of instruction, instant feedback, video tutorials, mobile access, and a backend administrative dashboard for viewing performance data. The broader/commercialization impact of Project Near-Earth Object lies in its unique design and large but targeted market niche. There is no direct competition for this product. Project Near-Earth Object is the only intervention on the market that is a science learning game for teachers, available on both Web and mobile platforms, aligned with recognized national standards, featuring a community-based social component, and an easy-to-use dashboard for viewing and tracking performance. There are approximately 3 million teachers and 1200 teacher education programs in the U.S., and demand for elementary teachers is growing. Research indicates that elementary teacher interest and subject matter knowledge in science is low. Teachers recognize that content knowledge is essential for good teaching. 99% of elementary teachers say that performance evaluations should include knowledge of subject matter. This game can be easily integrated into existing teacher training curricula or offered as a stand-alone professional development product. Its scalable online design is conducive to distribution through multiple channels and to competitive pricing structures. Project Near-Earth Object can significantly impact teacher understanding of science content and more importantly how to "do science," which will contribute to better attitudes about science and ultimately to better teachers in the classroom.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Research funding history

12 SBIR/STTR records share this UEI (2008–2017). Reported award amounts total $4,206,747. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Education, National Science Foundation, Department of Health and Human Services, Department of Defense

Agency intelligence

National Science Foundation

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