SBIR/STTR Research Award

SBIR Phase II: An Online Professional Development Science Game for Pre-Service and In- Service Teachers

Award identifier e513d9fa4626674fe6510b6088866d7628e107704d90dad7e6d709ff8eb688b8Awarding agency National Science Foundation

Award amount

$732,186

Program and phase

SBIR · Phase II

Award year

2014

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Award details

Awarding agency
National Science Foundation
Branch
Not reported
Recipient company
Triad Interactive Media, Inc.
Proposal award date
2014-09-01
Contract end date
2016-08-31
UEI
LGNXMMKD2ZL5
Solicitation number
Not reported
Topic code
EA

Research abstract

This SBIR Phase II project will enhance the science content knowledge of elementary school pre-service and in-service teachers and increase their effectiveness in teaching science. Studies show significant deficiencies in many elementary teachers? conceptual knowledge of science topics, and this lack of scientific understanding inhibits their ability to teach science effectively. Research also shows that students learn more from teachers with strong comprehension of the subject matter being taught than from teachers with weak content understanding. Using research from cognitive psychology, game-based learning, and multimedia learning theory, this project creates problem-based scenarios and built-in assessments that challenge teachers to solve problems and ensures that they grasp scientific principles. By improving teachers? understanding of science, this project will therefore improve student performance and give students the foundational knowledge needed to pursue careers not only in science, but also in engineering and technology. Increasing the number of young people entering scientific and technical fields has an impact not only on the individuals entering these professional careers, but also on the nation?s productivity, competitiveness, and tax base since science and technology are key drivers of innovation and growth in the U.S. economy. The product is a Web-based learning system consisting of a suite of inquiry-based activities designed to (a) strengthen the science knowledge of pre-service and in-service elementary teachers and (b) increase their confidence in and enthusiasm for teaching science. To motivate the learner, the product includes an overarching science fiction narrative with engaging 3D art as well as game-based science learning activities. All science content aligns with The Next Generation Science Standards as well as curriculum focal points and provides learners with immediate and easily accessible data on their science understanding, both procedural and conceptual. Because learners become engaged by the narrative and interactive science experiments, they are less focused on the intervention as a teaching instrument and on their deficiencies in scientific understanding. During engagement, learners are carefully scaffolded through 6 levels of difficulty, and move up and down the levels seamlessly based on performance. Also, learners collect rewards along the way to further motivate them to engage.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Research funding history

12 SBIR/STTR records share this UEI (2008–2017). Reported award amounts total $4,206,747. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Education, National Science Foundation, Department of Health and Human Services, Department of Defense

Agency intelligence

National Science Foundation

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