SBIR/STTR Research Award

Development of Environmental Health Education Games

Award identifier e6726e66b7f17110866cb61e411cca0490971a9c821d9f62995355590fbd5f99Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$224,999

Program and phase

STTR · Phase I

Award year

2017

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
MEADOWLARK SCIENCE AND EDUCATION, LLC
Proposal award date
2017-07-01
Contract end date
2019-06-30
UEI
J6MLMHEFK3U7
Solicitation number
PA16-303
Topic code
NIEHS

Research abstract

PROJECT SUMMARY Improving STEM focused curriculum is a primary objective of the current U S administration and is crucial for ensuring that upcoming generations receive the training and skills necessary to compete in the existing global economy To that end there is an urgent need for additional effective teaching tools able to reach a generation that requires instant access to information and advanced technology Of particular interest to this proposal is the development of a highly effective marketable and interactive educational video game iEVG that focuses on STEM topics and targets th and th grade students the age at which interest in STEM subjects is developed or lost The creation of carefully developed and critically evaluated educational video games is timely and necessary to ensure the promotion of desirable learning principles for th and th grade students The long term goal of our interdisciplinary team of media arts specialists computer programmers scientists writers students teachers and key members of the community is to produce growing libraries of educational video games with immersive graphics and audio challenging gameplay and a well rounded delivery of STEM focused educational content related to environmental health Planning and implementation activities based on our specific aims are as follows Aim Create an educational video game and teacher lesson plan with significant commercial potential that increases awareness of the importance of clean water in human health Aim Evaluate the game for effectiveness in the delivery of STEM educational goals including an increased understanding of lead poisoning watershed dynamics and clean water The creation of an evaluated and highly effective STEM focused iEVG that incorporates the Next Generation Science Standards will provide teachers with an innovative classroom tool that is engaging to the students while improving interest in STEM subjects and increasing STEM knowledge PROJECT NARRATIVE Improving STEM focused curriculum is a primary objective of the current U S administration and is crucial for ensuring upcoming generations receive the training and skills necessary to compete in the existing global economy The creation of a highly effective and marketable STEM focused video game aimed at th and th grade students will provide teachers with an innovative classroom tool that is engaging to the students while improving interest and knowledge in STEM subjects

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

4 SBIR/STTR records share this UEI (2015–2018). Reported award amounts total $879,005. Reported amounts are not federal obligations.

Phases: Phase I

Agencies: Department of Health and Human Services

Agency intelligence

Department of Health and Human Services

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