SBIR/STTR Research Award

Serious STEM Games To Educate Middle School Students

Award identifier 3674e5a332e447985e4fe747e87fd47c16d34308b9946aa0d4b24ed6fc063ad9Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$224,756

Program and phase

STTR · Phase I

Award year

2015

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
MEADOWLARK SCIENCE AND EDUCATION, LLC
Proposal award date
2015-08-01
Contract end date
2016-07-31
UEI
J6MLMHEFK3U7
Solicitation number
PAR14-326
Topic code
OD

Research abstract

DESCRIPTION provided by applicant Improving STEM focused curriculum is a primary objective of the current U S administration and is crucial for ensuring that upcoming generations receive the training and skills necessary to compete in the existing global economy To that end there is an urgent need for additional effective teaching tools able to reach a generation that requires instant access to information and advanced technology Of particular interest to this proposal is the development of a highly interactive marketable and effective educational video game that focuses on STEM topics and targets middle school students the age at which interest in STEM subjects is developed or lost The creation of carefully developed and evaluated educational video games is timely and necessary to ensure the promotion of desirable learning principles for middle school students The long term goal of our interdisciplinary team of media arts specialists computer programmers scientists writers teachers and key members of the community is to produce a growing library of educational video game modules with immersive graphics and audio challenging gameplay and a well rounded delivery of STEM focused educational content related to environmental health Planning and implementation activities based on our specific aims are as follows Aim Use our established game development team and educational partners to confirm the positive evaluation results from our first module and develop a fully functional second module on asthma related health effects focusing on STEM subjects and biomedical research Aim Conduct rigorous evaluations to improve and refine the effectiveness of the first and new second game modules by engaging teachers and students during evaluation and subsequent game revisions The creation of a highly effective STEM focused video game that incorporates the Next Generation Science Standards will provide teachers with an innovative classroom tool that is engaging to the students while improving interest in STEM subjects and increasing STEM knowledge The outcome naturally becomes long term changes in student performance in STEM subjects improvements in educational outcomes and ultimately career choices PUBLIC HEALTH RELEVANCE Recent PISA testing has shown that U S students score poorly in science technology engineering and math STEM subjects when compared to many other developed countries The creation of a highly effective and marketable STEM focused video game aimed at middle school students will provide teachers with an innovative classroom tool that is engaging to the students while improving interest and knowledge in STEM subjects

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Research funding history

4 SBIR/STTR records share this UEI (2015–2018). Reported award amounts total $879,005. Reported amounts are not federal obligations.

Phases: Phase I

Agencies: Department of Health and Human Services

Agency intelligence

Department of Health and Human Services

Back to SBIR/STTR Research Awards

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