SBIR/STTR Research Award

Using Serious STEM Interactive Digital Technology To Understand Agriculture

Award identifier 361162081114915e5d0c0be61d6e91bd9789f9b777e4a0c559346ade7f9c314eAwarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$204,249

Program and phase

STTR · Phase I

Award year

2017

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
MEADOWLARK SCIENCE AND EDUCATION, LLC
Proposal award date
2017-09-20
Contract end date
2019-09-19
UEI
J6MLMHEFK3U7
Solicitation number
PAR14-326
Topic code
500

Research abstract

PROJECT SUMMARY Improving STEM focused curriculum is a primary objective of the current U S administration and is crucial for ensuring that upcoming generations receive the training and skills necessary to compete in the existing global economy To that end there is an urgent need for additional effective teaching tools able to reach a generation that requires instant access to information and advanced technology Of particular interest to this proposal is the development of a highly interactive marketable and effective educational video game that focuses on STEM topics and targets middle school students the age at which interest in STEM subjects is developed or lost The creation of carefully developed and evaluated educational video games is timely and necessary to ensure the promotion of desirable learning principles for middle school students The long term goal of our interdisciplinary team is to produce a growing library of educational video games with immersive graphics and audio challenging gameplay and a well rounded delivery of STEM focused educational content Planning and implementation activities based on our specific aims are as follows Aim Create an educational video game and teacher lesson plan with significant commercial potential that increases awareness of the science of agriculture nutrition and implications on human health Initially this game will focus on middle school aged children but expansion capabilities will be built into the game structure Teachers and students as a vital component of the development team will contribute to the design of the game ensuring that its relevance to the classroom is maximized Aim Evaluate the game for effectiveness in the delivery of STEM educational goals including the increased use of science technology engineering and math in agriculture and nutrition The creation of a highly effective STEM focused video game that incorporates the Next Generation Science and Common Core Standards will provide teachers with an innovative classroom tool that is engaging to the students while improving interest in STEM subjects and increasing STEM knowledge PROJECT NARRATIVE Improving STEM focused curriculum is a primary objective of the current U S administration and is crucial for ensuring upcoming generations receive the training and skills necessary to compete in the existing global economy The creation of a highly effective and marketable STEM focused video game aimed at middle school students will provide teachers with an innovative classroom tool that is engaging to the students while improving interest and knowledge in STEM subjects agriculture nutrition and human health impacts

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

4 SBIR/STTR records share this UEI (2015–2018). Reported award amounts total $879,005. Reported amounts are not federal obligations.

Phases: Phase I

Agencies: Department of Health and Human Services

Agency intelligence

Department of Health and Human Services

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