SBIR/STTR Research Award

Conventional Training Versus Game-Based Training

Award identifier 22c39cb0ff39cec04cbe799d54caed739cedf7b2bcb6210bbe58327deec15993Awarding agency Department of Defense · Navy

Award amount

$496,762

Program and phase

STTR · Phase II

Award year

2007

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Award details

Awarding agency
Department of Defense
Branch
Navy
Recipient company
Anacapa Sciences, Inc.
Proposal award date
2007-08-16
Contract end date
2009-08-16
UEI
Not reported
Solicitation number
Not reported
Topic code
N06-T006

Research abstract

Game-based training (GBT) has been touted as a promising medium for achieving improved training outcomes and heightened learner motivation, particularly in military training environments. However, there is little empirical research upon which to make informed decisions about when, where, or even if applying particular game elements to training is effective. The primary objective of the Phase II effort is to create a tool that will provide instructional designers with empirically-supported guidelines that specify when and how game elements can be effectively integrated into a specific training curriculum. The tool, TARGET (Tool for Applying Robust Gaming Elements to Training), will be used to create two functional games designed to accelerate skill acquisition in two important competency areas (avionics system management and crew coordination) in a University ab initio flight training program. The competencies targeted for training have ready applicability to a number of Navy tasks as well. Formal empirical evaluation of the effectiveness of applying specific gaming elements to achieve specific training objectives will then be conducted and results will be used to further populate the tool and to develop serious game design patterns that can be applied in a number of job domains.

Technology keywords

Not reported

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Agency intelligence

Department of Defense

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