SBIR/STTR Research Award

Impact of Gaming Attributes om Measures training Effectiveness (IGAME)

Award identifier adfbd8be92953027bf47db3a4accebb24df5d92b7b4fc357687c72f50c03592bAwarding agency Department of Defense · Navy

Award amount

$70,000

Program and phase

STTR · Phase I

Award year

2006

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Award details

Awarding agency
Department of Defense
Branch
Navy
Recipient company
APTIMA INC
Proposal award date
2006-08-01
Contract end date
2007-05-31
UEI
K1GCPNNZKEN7
Solicitation number
Not reported
Topic code
N06-T006

Research abstract

Traditional military training is becoming increasingly constrained by logistical challenges, geographic distribution of personnel, and limited resources, leading to an increased interest in game-based training approaches. However, training developers need to better understand how to develop game-based training that is motivating and engaging, but still pedagogically sound. The IGAME effort proposes to develop a predictive model-based tool, and associated metrics, to assess the impact of gaming attributes on training outcomes, IGAME will inform training designers, prior to investment, of the tradeoffs in training effectiveness associated with varying gaming attributes. Aptima will base the IGAME on a theoretical framework that links gaming attributes to Navy-relevant training outcomes. Aptima will also identify trainee characteristics and training context variables that may influence the relationship between gaming attributes and training outcomes. In Phase I, pilot tests will expand the theoretical framework and validate the functions and algorithms that drive the IGAME tool. In Phase II, Aptima will conduct additional experimentation to further expand the theoretical framework, validate the model, and compare game variants to define when and how to use games for training. To ensure success, the Aptima team will apply their knowledge of game-based training, predictive modeling, model based experimentation, and experimental design.BENEFITS: The IGAME tool will provide training designers the ability to anticipate the impact of gaming attributes on training outcomes. The IGAME tool will aid training designers in determining what knowledge and skills can effectively be trained within games having of varying attributes. In addition, the PERFORM tool will allow training designers to understand, prior to investment, the tradeoffs in training effectiveness associated with varying gaming attributes. The framework that constitutes the IGAME tool will allow a transparent view of the current state of research on game-based approaches to training. This transparency will provide researchers with a sound understanding of what previous research has addressed and where further experimentation is required.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

520 SBIR/STTR records share this UEI (1997–2025). Reported award amounts total $208,057,185. Reported amounts are not federal obligations.

Phases: Phase I, Phase II, Phase II – Direct to Phase II

Agencies: Department of Defense, National Aeronautics and Space Administration, Department of Health and Human Services, Department of Transportation, Department of Energy, Department of Homeland Security

Agency intelligence

Department of Defense

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