SBIR/STTR Research Award

Conventional Training Versus Game-Based Training

Award identifier 6a2d4670a5c5e9421615d5dc141820548de8fc9b12e6db5455d142e08c26d20dAwarding agency Department of Defense · Navy

Award amount

$69,997

Program and phase

STTR · Phase I

Award year

2006

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Award details

Awarding agency
Department of Defense
Branch
Navy
Recipient company
JXT Applications, Inc.
Proposal award date
2006-08-01
Contract end date
2007-05-31
UEI
MMB8JKNV66K1
Solicitation number
Not reported
Topic code
N06-T006

Research abstract

There is little doubt that games are becoming pervasive in the military. The increasing numbers of military games are a reflection of the attitude that games work, so let’s have more of them. It also reflects a propensity for games by current military personnel who have “grown up digital,” for them, games are a natural way of passing time. If there is an added benefit that games help them do their jobs well, so much the better. For many games enthusiasm of users in combat environments is testimony enough. However, before the military spends additional scarce funds developing games for various skills from piloting ships to filling in forms, it would be beneficial for the Government to have some empirical evidence directing the development and fielding of such training and quantifying when the effort is worth the time and resources being spent. The output of this research effort will be a tool for evaluating and recommending specific functional characteristics of games that are appropriate for specific types of training objectives. This research will enable training managers to quantify when a game development effort is worth the time and resources being spent.BENEFITS: This research will provide the tools for Navy (and other services and civilian) training managers to quantify when a game development effort is worth the time and resources being spent. The tool will not only be able to inform trainers about when and how games may be used for training, but it will indicate what characteristics of games best suit specific curriculum objectives, and how to include these features in the development of a game for learning.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

29 SBIR/STTR records share this UEI (2002–2012). Reported award amounts total $7,335,614. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Defense, Department of Health and Human Services

Agency intelligence

Department of Defense

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