Conventional Training Versus Game-Based Training
Award amount
$69,997Program and phase
STTR · Phase IAward year
2006Award details
- Awarding agency
- Department of Defense
- Branch
- Navy
- Recipient company
- JXT Applications, Inc.
- Proposal award date
- 2006-08-01
- Contract end date
- 2007-05-31
- UEI
- MMB8JKNV66K1
- Solicitation number
- Not reported
- Topic code
- N06-T006
Research abstract
Technology keywords
Not reported
Other awards by this recipient
Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.
- Emergency Medical and Public Safety Apps (EMPSA)
- Evidence-Based Evaluation Process for Traumatic Brain Injuries and Co-morbid Psychological Disorders in Service Members
- Improving Team Readiness through the Convergence of Team Mental Models
- WMD/HAZMAT Protection Training for Health Professionals
- Evidence-Based Evaluation Process for Traumatic Brain Injuries and Co-morbid Psychological Disorders in Service Members
Awards with the same topic code
Verified by an exact topic code match. This is not a text-similarity match.
- Conventional Training Versus Game-Based Training
- Impact of Gaming Attributes on Measures training Effectiveness (IGAME)
- Conventional Training Versus Game-Based Training
- Impact of Gaming Attributes om Measures training Effectiveness (IGAME)
- Conventional Training Versus Game-Based Training
Research funding history
29 SBIR/STTR records share this UEI (2002–2012). Reported award amounts total $7,335,614. Reported amounts are not federal obligations.
Phases: Phase I, Phase II
Agencies: Department of Defense, Department of Health and Human Services