SBIR/STTR Research Award

ACTIVE: Adaptive Contextualized Training in Interactive Virtual Environments

Award identifier 660a908dd0318662cf34698499de5e75bdca65ea2d770cf0147195f3d53103d4Awarding agency Department of Defense · Navy

Award amount

$139,991

Program and phase

STTR · Phase I

Award year

2024

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Award details

Awarding agency
Department of Defense
Branch
Navy
Recipient company
COGNITIVE PERFORMANCE GROUP OF FLORIDA, LLC
Proposal award date
2024-07-15
Contract end date
2025-01-15
UEI
WJDPLJV39MH9
Solicitation number
24.A
Topic code
N24A-T013

Research abstract

An extensive body of literature has emerged on adaptive training systems that increase learning gains by adjusting instructional content or feedback to individual learner needs. A second body of literature has demonstrated some of the benefits of training in extended reality (XR) environments, not all of which have been realized. Regrettably, there has yet to be a comprehensive, generalizable, theory-driven approach to delivering adaptive training in XR environments in a way that fully exploits the benefits of these technologies. The aim of this proposal is to synthesize basic science and relevant theory of XR learning with practical considerations for assessing whether students are meeting learning objectives and adapting to best support each student’s progress. We propose to develop an Adaptive Contextualized Training in Virtual Environments (ACTIVE) framework to provide a roadmap from XR learning theory and instructional design to the real-time measurement and monitoring of student competency on XR tasks that inform instructor adaptation of learning content. The ACTIVE framework will be based on the 4E Cognition model (cognition as embodied, enactive, embedded, and extended) that identifies eight affordances of XR training, such as interactivity and doing rather than only observing. The framework will map these XR affordances onto the kinds of learning objectives, training interventions, and measures that XR is uniquely suited to support. This, in turn, will help select the parts of an instructional module that would most benefit from adaptive XR training. Application of the framework would start with a set of learning objectives from which one would select appropriate training interventions, operationalize learner competency, and identify competency thresholds to trigger or notify the instructor of the need for adaptations. This effort will demonstrate the utility of the ACTIVE framework using the case of Basic Electricity and Electronics (BEE); one of our team members is developing adaptive content and an instructor dashboard for BEE as part of the Ready Relevant Learning effort. We will then design an adaptive XR prototype that instantiates the ACTIVE framework as the means to support instructors in monitoring student performance and adapting instruction in XR or other learning contexts. The ACTIVE framework will be used to guide the development of an adaptive XR prototype in Phase II.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

8 SBIR/STTR records share this UEI (2011–2025). Reported award amounts total $2,318,459. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Defense

Agency intelligence

Department of Defense

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