SBIR/STTR Research Award

VenomSquad: Building skills and interest in STEM with collaborative augmented reality

Award identifier 68ec46fe6e5bdd1df98d7f3594fd010ad8f2c9693ccc19bd31b62c3183d3fb32Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$2,218,152

Program and phase

SBIR · Phase II

Award year

2023

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
KILLER SNAILS LLC
Proposal award date
2023-01-01
Contract end date
2024-12-31
UEI
EYY1EKL4LYJ7
Solicitation number
PAR20-244
Topic code
500

Research abstract

American students perform at a lower level and express less interest in STEM than students in other countries (Fayer et al., 2017). Additionally, Women, Black, Indigenous, and People of Color (BIPOC), and people with disabilities are underrepresented as both students and professionals in STEM fields (Rotermund & Burke, 2021; Hamrick, 2021). To address the dire need to prepare students with key skills like communication and collaboration, and increase interest in health and medicine careers especially among BIPOC, Killer Snails, a science-focused educational technology company, will create VenomSquad, an augmented reality (AR) learning experience for 6-8th grade. We will foster an interest in STEM and future careers by creating an AR experience using mobile phones where students take on roles as scientists working collaboratively in teams to understand how venom can be used to make therapeutic drugs. VenomSquad will be a 5-day curriculum supplement that combines AR game play, an interactive web-based digital science journal that reflects student interactions, and an innovative assessment dashboard for educators which highlights student collaboration across platforms. In VenomSquad students will take on roles of scientists collaboratively solving a real-world problem: finding new, non-addictive pain therapies based on the venom of extreme creatures like snakes and cone snails. While the content we propose for VenomSquad is unique, the underlying technology and principles of multimedia design for learning are generalizable to other content areas. VenomSquad has three innovative features: (1)Technical advancements in collaborative mobile AR. The creation of VenomSquad will require new technical advancements (addressing bandwidth, latency, loss of connection) to ensure a high level of collaboration for the student teams using AR. (2)Multiplayer design engine. The proprietary design engine powering the digital science journal enables collaborative behaviors like communication and sharing resources between students with different information based on their roles, while maintaining common ground within the group. (3)Educator dashboard optimized for timely, contextual feedback. We will create an educator dashboard to display actionable learning analytics drawn from qualitative and quantitative information about individual student work and collaborative interactions between students in the digital science journal and the AR scenes. This display will highlight evidence of successful collaboration or the need for support from the educator. This feature of the dashboard will help educators assess each student and group’s AR and digital experience, addressing pain points for educators using collaborative activities in classroom settings. Taken together, these features ensure VenomSquad will be unlike existing Life/Physical Science materials on the market and will create a niche in which Killer Snails can grow. Our iterative approach to the design and testing of VenomSquad will examine how these features contribute to students’ learning experiences. Our evaluation partner WestEd will conduct an RCT examining the extent to which VenomSquad can affect students’ use of science and engineering practices, especially ability to effectively collaborate, and interest in STEM careers, and educators’ ability to monitor and support students during collaborative activities.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

8 SBIR/STTR records share this UEI (2016–2025). Reported award amounts total $5,835,218. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Health and Human Services, National Science Foundation, Department of Education

Agency intelligence

Department of Health and Human Services

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