SBIR/STTR Research Award

10k: A platform for immersive science communication

Award identifier cd8b1e999a19fdd6e6758e626422276fb47dd26d11e683f00d70fc6bf084d54bAwarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$307,131

Program and phase

SBIR · Phase I

Award year

2022

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
DYNAMOID LLC
Proposal award date
2022-06-01
Contract end date
2023-11-30
UEI
KFEJXMXB8KY8
Solicitation number
PAR22-073
Topic code
500

Research abstract

PROJECT SUMMARY Recent advances in scientific research and communications technology have brought us to the cusp of a new era in biomedical science research. Now more than ever, there is a need for a diverse set of young, innovative researchers to take full advantage of this opportunity; yet recruiting and training scientists remains a challenge. Technology such as virtual reality (VR) is demonstrated to have a significant effect on learning factors like engagement, motivation, and affect, all of which are associated with scientific achievement and interest in STEM careers. However, quality VR experiences for scientific learning remain time-consuming and expensive to create. Dynamoid has built a prototype platform, 10k, with the goal of allowing anyone with scientific or educational expertise to create immersive, interactive 3D experiences: no software development or design skills necessary. This project seeks to a) demonstrate a viable pathway to a critical mass of such users, b) show how such a mixed user base, including scientists and educational experts motivated by their own communication needs, can quickly produce effective content that others can repurpose for their own work, and c) show how this open-source collaboration will catalyze the development of cost-effective content for presenting science to learners and other non-scientists. The proposed research will first incorporate researchers directly into the immersive experience production process by engaging young scientists in a bootcamp where they will learn to produce VR experiences that visualize their own datasets. The research will then demonstrate how these base visualizations can be adapted by learning design specialists to create educational VR experiences that adhere to national educational standards. Our second aim is to demonstrate that 10k-produced immersive experiences appeal to the target educational audience and positively affect engagement with science and interest in pursuing STEM careers, through a study comparing the educational VR experiences with a traditional 2D, multimedia video. The outcomes of this research include the full public launch of the 10k Viewer on the Oculus Quest and the SteamVR platforms, which will feature the VR experiences produced as part of the work. Also, the 10k platform’s overall usability will be improved for creators, and it will be made freely-available for researchers and educators to produce their own experiences, viewable on the 10k Viewer. Last, the results of the study will add to the growing body of research on VR and learning science, laying the groundwork for future studies that will evaluate 10k on more platforms, including PC/Mac and planetarium domes, and leveraging 10k’s growing analytics capabilities to gain valuable insights into user behavior and performance.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

3 SBIR/STTR records share this UEI (2010–2024). Reported award amounts total $2,594,659. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Health and Human Services, National Science Foundation

Agency intelligence

Department of Health and Human Services

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