SBIR/STTR Research Award

Maintenance Training based on an Adaptive Game-Based Environment using a Pedagogic Interpretation Engine (MAGPIE)

Award identifier ad92ee871153350f478f89c9834209bb36a891d9f1a4148d28f7cde0f6a34461Awarding agency Department of Defense · Air Force

Award amount

$149,959

Program and phase

SBIR · Phase I

Award year

2012

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Award details

Awarding agency
Department of Defense
Branch
Air Force
Recipient company
CHARLES RIVER ANALYTICS, INC.
Proposal award date
2012-07-13
Contract end date
Not reported
UEI
DD1BYN8SN355
Solicitation number
2012.1
Topic code
AF121-017

Research abstract

ABSTRACT: Although Partial Task Trainers PTTs have been shown to have a cost savings of 60 percent over training on actual systems, they routinely cost the government in manpower, maintenance, and upgrades. Furthermore, PTTs are often designed for general use, failing to address the individual needs of maintenance personnel. Game-based training can provide a powerful, personalized approach to addressing individual training needs, while motivating participation. However, without accessible development and adaptation tools, updates to game engines can remain costly. The USAF needs more cost-effective and efficient game-based training tools to support maintenance training. To harness the full power of game-based training for maintenance proficiency, we will design and demonstrate Maintenance Training based on an Adaptive Game-Based Environment using a Pedagogic Interpretation Engine (MAGPIE). MAGPIE dynamically adapts both the scenario and the mechanics of the game to maximize training transfer based on the trainee"s performance, instructional design theory, and motivation theory. MAGPIE will contain four primary components: (1) a skill and motivation assessment model development tool, with a collection of template models for maintenance training; (2) a real-time scenario authoring tool; (3) a game development environment with template game constructs for maintenance; and (4) an agent-based game adaptation engine. BENEFIT: We will initially target transitioning MAGPIE technology to F/A-18 Immersive Virtual Environment Maintenance Trainer which was built using GLStudio products. We will also explore transition with Government agencies that train their personnel using computer-controlled immersive scenarios (e.g., air traffic controllers, emergency responders, medical simulators) by pursuing licensing arrangements with producers of similar or existing training systems for these domains. Finally, we will also target opportunities in the multi-billion dollar computer game industry, and augment our own commercial product, AgentWorks.

Technology keywords

Not reported

Other awards by this recipient

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Awards with the same topic code

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Research funding history

961 SBIR/STTR records share this UEI (1984–2026). Reported award amounts total $386,500,110. Reported amounts are not federal obligations.

Phases: Phase I, Phase II, Phase II – Direct to Phase II

Agencies: Department of Defense, National Aeronautics and Space Administration, Department of Health and Human Services, Department of Homeland Security, Department of Transportation, Department of Energy

Agency intelligence

Department of Defense

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