SBIR/STTR Research Award

Adaptive Gaming and Training Environment for Maintenance Operations

Award identifier 3505f644bf8bfd0680a9828f04c0334153e7b4b80c4b49cf269111b967483c77Awarding agency Department of Defense · Air Force

Award amount

$150,000

Program and phase

SBIR · Phase I

Award year

2012

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Award details

Awarding agency
Department of Defense
Branch
Air Force
Recipient company
SONALYSTS INC
Proposal award date
2012-07-13
Contract end date
Not reported
UEI
WYFZJPX5J537
Solicitation number
2012.1
Topic code
AF121-017

Research abstract

ABSTRACT: Sonalysts, Inc. proposes to provide the Air Force with a low cost reconfigurable"Standard Adaptive Maintenance"(SAM) trainer that uniquely integrates game engine Artificial Intelligence (AI), real-time scenario generation, Interactive Multimedia Instruction (IMI), Interactive Electronic Technical Manuals (IETMs), event management, performance tracking tools and event/goal trigger mechanisms for adapting content based on performance and level of underlying knowledge about the system or subsystem. The objective of Phase I will be the development of a SAM Trainer"Proof-of-Concept"that will demonstrate the feasibility of adapting commercial game technology to support adaptive training, as well as the codification of technical specifications based on Sonalysts"CMMI Level 3 requirements and design phases. The Sonalysts research project team has pertinent experience in military operations, commercial gaming, advanced training, and IETM technologies. This research project will provide the U.S. Air Force with a new Continuous Learning capability that closes the current gap between the instructional adaptability and fidelity of current maintenance training systems and the complex demands of learning how to troubleshoot and maintain modern aircraft systems and subsystems. BENEFIT: This research project will provide Air Force with a new, lower cost, adaptive, standard trainer capability providing Air Force with the value of: A reduction in development, delivery, and sustainment costs as a result of the use of a"standard,"reconfigurable training platform. Improved underlying student and expert modeling approach to improve the adaptive context for learning without the development of a full intelligent tutor with the instantiation of learning adaptation based on game AI and real-time authoring. A reduction in time/overhead spent developing physical representations of equipment through the use of common and mission-specific libraries. The ability to leverage IMI and IETMs within a game engine framework. The ability to Reduce Total Ownership Costs (R-TOCs) in this fashion will demonstrate a direct benefit to other Air Force and DoD agencies.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

167 SBIR/STTR records share this UEI (1988–2026). Reported award amounts total $60,816,246. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Defense, Department of Homeland Security, Department of Energy, Department of Commerce, National Aeronautics and Space Administration

Contractor profile

SONALYSTS, INC.

Historical federal award activity, when published, is on that contractor profile. Matched by UEI only.

Agency intelligence

Department of Defense

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