Empiric Empires: Game-based learning preparing students for health careers
Award amount
$149,895Program and phase
SBIR · Phase IAward year
2020Award details
- Awarding agency
- Department of Health and Human Services
- Branch
- National Institutes of Health
- Recipient company
- JULIA GROUP, THE
- Proposal award date
- 2020-05-01
- Contract end date
- 2020-10-31
- UEI
- GDJ2JA7SU993
- Solicitation number
- PAR18-402
- Topic code
- 500
Research abstract
Technology keywords
Not reported
Other awards by this recipient
Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.
- Crossroads: A Game of Choices: Computer-Based Intervention for Rural Youth Impacted by Substance Abuse
- Aztech Phase II: Educational software for rural schools serving English learners
- Crossroads: Computer-based intervention for youth impacted by methamphetamine addiction
- Aztech: Educational software for rural schools serving English language learners
- Dakota Learning Project: Computer-Assisted Mathematics Instruction in a Cultural Context
Awards with the same topic code
Verified by an exact topic code match. This is not a text-similarity match.
- MusiQuest STEAM: interactive digital media for K-5 STEM education integrating audio and music
- A generative-AI-assisted platform for rapidly creating interactive,accurate 3D explainers for all of biomedical science and medicine (TABA Supplement)
- Introducing Young Children to Biomedical Science with a Screenless Interactive Device (infinibook)
- Flu Finders: Data Literacy through Wastewater Monitoring
- The STEMfluidics Platform: Inspiring STEM Learning and Career Exploration with Microfluidics
Research funding history
7 SBIR/STTR records share this UEI (2012–2020). Reported award amounts total $2,095,390. Reported amounts are not federal obligations.
Phases: Phase I, Phase II
Agencies: Department of Agriculture, Department of Health and Human Services