SBIR Phase II: A Group Video Game Challenge for Integrated Applied Science Learning
Award amount
$746,721Program and phase
SBIR · Phase IIAward year
2019Award details
- Awarding agency
- National Science Foundation
- Branch
- Not reported
- Recipient company
- IMMERSED GAMES INC
- Proposal award date
- 2019-04-01
- Contract end date
- 2021-03-31
- UEI
- LECEW9GHHM13
- Solicitation number
- Not reported
- Topic code
- EA
Research abstract
Technology keywords
Not reported
Other awards by this recipient
Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.
- Authentic Real-World Math Problem Solving in Tyto Online: Probability & Statistics
- Authentic Real-World Math Problem Solving in Tyto Online: Probability & Statistics
- Inclusive STEM Learning for Blind and Visually Impaired Students through Enhanced Accessibility in Tyto Online
- Expanding Tyto Online: Earth & Space Science Quests & Sandbox for Middle School
- SBIR Phase I: A Group Video Game Challenge for Integrated Applied Science Learning
Research funding history
6 SBIR/STTR records share this UEI (2018–2025). Reported award amounts total $2,521,452. Reported amounts are not federal obligations.
Phases: Phase I, Phase II
Agencies: Department of Education, National Science Foundation, Department of Health and Human Services