SBIR/STTR Research Award

STTR Phase I: Lifelike Virtual Tutors to Support Authentic Learning

Award identifier dd2a91851ae6e55864627610bd17f0d968a1dd18c7645d26de8eb4f93fb340b2Awarding agency National Science Foundation

Award amount

$99,970

Program and phase

STTR · Phase I

Award year

2005

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Award details

Awarding agency
National Science Foundation
Branch
Not reported
Recipient company
VCOM3D INC
Proposal award date
Not reported
Contract end date
Not reported
UEI
P7MYG7JPFPZ2
Solicitation number
NSF 04-551
Topic code
IT

Research abstract

This Small Business Technology Transfer (STTR) Phase I project will develop a proof-of-concept Web-delivered Virtual Reality (VR) simulation that incorporates lifelike virtual tutors capable of manipulating simulated objects and communicating in written or spoken English or sign language into TERC's Marble Roll--an online challenge for Grades 4-8. This research builds on Vcom3D's and TERC's use of avatars for communication of scientific concepts to Deaf and Hard-of-Hearing students. However, it extends the current capabilities from being communication aids to being mentors, participants, and/or interpreters who support all students in developing standards-based abilities of scientific inquiry and understanding of fundamental concepts related to forces and motion. The result will include: (1) developing a proof-of -concept VR simulation that challenges students to solve a problem and integrates the publication, comparison and analysis of their data; (2) evaluating the simulation's effectiveness in supporting all students' understanding of standards-based science content and process and attitude toward it, including those with special needs; and, (3) identifying requirements for an authoring tool to create a group of VR simulations. Successful proof-of-concept will lead to cost-effective, high quality, and more accessible authentic learning experiences for all students. This project provides an opportunity through the development and testing of new universal access and design features to broaden participation of underrepresented groups in authentic learning experiences. These features include the ability for students to select an avatar according to race, gender, or ethnicity; low bandwidth modem requirements for use in areas without a technology infrastructure; and sign language interpretation for deaf/hard-of-hearing students. A Virtual Tutor provides constant attention to students' actions and ideas, using verbal and visual modes of communication appropriate for that student--a benefit rarely realized in most classroom settings and one that advances discovery and scientific understanding and promotes learning that can continue over a lifetime. Additionally, learning with a VR simulation dramatically increases access to age-appropriate standards-based learning for students in classrooms without laboratories, in hospitals, and for those with mobility disorders or special learning needs including dyslexia and attention deficit disorder. By publishing the Virtual Marble Roll and commercializing an authoring tool for creation of new, universally designed VR simulations, and by licensing the virtual tutoring technology, the partners will promote widespread use of the proposed research and development that will support future enhancement and application.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Research funding history

67 SBIR/STTR records share this UEI (1997–2025). Reported award amounts total $20,904,646. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Defense, Department of Education, National Science Foundation, Department of Health and Human Services, Department of Commerce, National Aeronautics and Space Administration

Agency intelligence

National Science Foundation

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